Sunday, November 9, 2008

A-5 Paintball Marker



The A-5 is a semi- mechanized pneumatic paintball marker designed and produced by Tippmann. Its initial release was in 2002 in the USA. It makes use of an innovative latest loading model called the “Cyclone Feed Systemâ€Â� which facilitates the marker to have a high speed of fire disregarding the inclusion of the aftermarket triggers or loaders. It is identified to be strong, economical, and modular.

Features

Tippmann A-5, modelled after the Heckler & Koch MP5K, is lusterless -black. It is particularly well known in MILSIM scenario games because of the varied aftermarket parts. With some adaptations, it can appear like small arms as:

* Heckler & Koch MP5

* M82 Sniper Rifle

* Heckler & Koch G36/G36C

* Heckler & Koch UMP

* Colt M16

* Colt M4 Carbine

* Kalashnikov AK-47

* Thompson Submachine Gun

The typical A-5 can use either CO2 or HPA propellants. Customary marker contains single-finger trigger, 8.5 in (216 mm) ported barrel, front and back sights, tournament-legal speed rate adjuster, solid black 200-round wide-mouth hopper and Cyclone-Feed System.

Cyclone-Feed System

Tippmann A-5 uses a new model termed the Cyclone-Feed System. It intends get rid off high costing troubling hoppers and electric loaders.

Usual paintball markers feature a feed tube enclosed to a hopper/loader that both drips paintballs singly or force-feeds into the chamber. The Cyclone-Feed System is a lodging on the right part of the paintball marker. Enclosed inside the housing are two sprockets that are star-shaped. Paintballs drop from an open mouth hopper into the spaces between the spokes.

As the machinist fires, some gas from the prompter pull is pathed to a tube, which fastens a piston. The gas thrusts the piston ahead, revolving the form of the spokes and supplying paintballs into the chamber concurrently. This means that the speed at which paintballs are being supplied into the marker is dependent on the velocity at which the operator yanks the trigger.

Adaptability

The A-5 is one of the most adaptable paintball markers. Others are presentation improvements, while others are simply visual.

Some of the many upgrades include:

* Barrels

* Expansion Chambers

* Compacted Air Low-Pressure Kits

* Concealment Kits

* Electronic Upgrades

* Triggers

* Strategic Cover

* Foregrips/ Artificial Armory

* Stocks

* Body Kits

* Drop Forwards

* Hoppers

Innovations offered from Tippmann particularly for the A-5 are the CAR Stock, Response Trigger, E-Grip, Low-Pressure Kit, Expansion Chamber, Universal Mount, 98 to A-5 Barrel Adaptor, Remote Line, Sniper Barrel (12″, 14″, 16″ lengths), Camouflage Graphics Kit, Double Trigger Kit and Flatline Barrel System.

Flatline Barrel System

The Flatline barrel is a coiled paintball barrel. The trivial shape of an “S” curving with an approximately sharpened at the outside of some points in the barrel forms a backspin on the ball which augments its scope by 100 feet greater than an average barrel. Since a single paintball is turned another way, it is not as completely precise as other paintball barrels. The other inconvenience is its propensity to smash paintballs more effortlessly. This however can be resolved with paint of better value. It is also relatively shrill, because there is no porting.

Flatline Barrels are disreputably not easy to get rid of dirt. They do not screw into the adaptor on the muzzle of the marker; three locks must be untied until the barrel is detached. It also cannot be lubricated, as paintball gun oil would smooth the sandblasting of the barrel, depicting its upshot ineffective.

E-Grip

The E-Grip is an innovative pistol grip and trigger for the A-5. Five different fire selections that it has are the following:

* Semi-Automatic Fire

* Full-Automatic Fire

* Turbo Fire

* 3-Round Burst Fire

* Auto-Response Fire

The utmost firing speed of the E-Grip is 17 balls-per-second. Firing methods are chosen by rotating to toggle modes.

Response Trigger System

The Response Trigger System is a firing concept accessible for the A-5. It makes use of a sequence of sections that are included to the gun that enormously boosts the firing performance for the marker. The system utilizes extra carbon dioxide or compacted air from the firing sequence to retune the trigger and sear with a pneumatic tube. The system can reset the trigger, even with average force on the trigger. When this occurs, the force of the finger directly pulls the trigger back again, to refire. This efficiently allows the player the skills to shoot automatically.

The disadvantage of the Response Trigger System is that it is activate by waste gas (through the Cyclone Feed port) so it means that it exhausts the propellant quickly. Also, the gas is routed via external hoses which can be hitched on fragments.

CAR Stock

A length-adjustable supply is the same as the stock in an M4 carbine. It takes place the endcap of the A-5. It contains a loop for aattaching a gun-sling.

Structure

The A-5 is strong and contains a sold cast-aluminum receiver with a high- collision shock absorbing endcap. The A-5 can take much exploitation because all the features are durable and mechanically structured. The exclusion to this are the Cyclone-Feed System and the Response Trigger Kit.

The grip/trigger assy, endplate and below-line pipe are affixed to the receiver by four push-pins that can be effortlessly taken off to permit trouble- free field stripping.

Field-Stripping

Compared to the former Tippmann paintball markers, the A-5 is easy to field-strip and wash which is done through removing four push-pins which intactly grips the tombstone, endcap and grip frame.

How to field strip an A-5 marker:

* Uncock the marker (hold cocking-handle back and jerk the trigger; let the handle to turn to initial form) and expel paintball from chamber.

* Depressurize the marker by unbolting the propellant supply and firing dry to let the marker get rid of remaining suppressed gas.

* take away the barrel from marker.

* Take off the four push-pins (#1, #2, #3, and #4). Use pliers and grease with gun oil if pins are not easy to unscrew.

* Depress tombstone fastener and tug tombstone to take it from marker. Take out endcap and grip frame; the regulator and bolt assembly can now be effortlessly slide out of the marker’s back.

* Clean chamber and bolt assembly.

* Grease o-rings with a few drops of gun oil.

* Reconstruct marker and replace push-pins.

Operation

Propellant

Fasten a propellant supply (CO2, N2 or HPA) tank to the receiver or remote coil. Machinist should keenly observe for a sound as the paintball marker is harried.

Hopper and Loading

Push the manual-feed switch, which can be found at the right of the receiver, on the Cyclone-Feed System) and inspect Cyclone-Feed System for necessary revolving of sprockets. It should be unsoiled and free of dirt.

Affix a well- matched hopper to the paintball marker by putting the mouth-end (male) of the hopper into the Cyclone-Feed housing (female) and screwing the hopper until tab on mouth lock into a parallel opening of the feeder housing. Hopper should be compatible with marker.

Unlock hopper flap and load it with paintballs (up to 200 for standard hopper). Lock flap until it snaps onto hopper mouth.

Preparing to Fire

Form the paintball marker by tugging back cocking grip. This jerks back bolt and gives access to chamber. A snap should be heard. Liberate the cocking handle.

Push the manual-feed key to coerce a paintball into the chamber.

Extricate safety by pushing the ‘Push Fire’ key that can be found above the trigger at the right of the grip frame. A red line on the left side of the button is the hint that the paintball marker is geared up to fire.

Firing

Target shooting is a complicated, demanding, and ingenious skill. But generally as the basics, the paintball marker is fired by placing the butt plate or propellant tank against the shoulder, aligning the eye of the shooter, orifice of the back sight, top of the foresight, and aim to the target, breathe, and at the end, pull the trigger relaxly.

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